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"Scorched Bloodmage REVAMPED" - Magdk |
Updated for Horns of the Reach (v3.2.9)
Date of creation: 20-03-2017 by CrazYDunm3r |
Role: Damage
Race: Dunmer (Dark Elf)
Class: Dragonknight
Focus: Magicka
Setting: No-CP PVP / CP PVP
Gear setup: 5x Wizard’s Riposte set (front bar), 5x The Eyes of Mara set (back bar), 2x Valkyn Skoria
Race: Dunmer (Dark Elf)
Class: Dragonknight
Focus: Magicka
Setting: No-CP PVP / CP PVP
Gear setup: 5x Wizard’s Riposte set (front bar), 5x The Eyes of Mara set (back bar), 2x Valkyn Skoria
Summary:
The Scorched Bloodmage Revamped build is a remastered build of the old Scorched Bloodmage build. It is an insane damage build with decent self-sustain made for both small and big groups in PVP. We make use of light armour for the great amount of spell penetration it gives you. Wizard’s Riposte makes up for the lack of defense while being in light armour. The Eyes of Mara set makes sure that you can effectively keep casting Healing Ward to keep a shield up when you are low on health by reducing its cost. Always keep your Volatile Armour up for more tankiness. The Burning Talons can be used against groups to snare them into position or in a solo encounter to root your opponent whilst applying your buffs and debuffs. A rotation I use a lot is to cast Elemental Drain at the beginning of an encounter (for the magicka recovery we lack and to reduce their spell resistance), followed by Degeneration, Engulfing Flames and a light attack from your back bar. Then apply Burning Talons to your victim and start lashing him and using light attacks. When you can stun him, it is also highly advised to use Flame Clench for an awesome DOT and stun (especially great when you hear Valkyn Skoria proc). Flames of Oblivion should also be active as much as you can. If you encounter an enemy with reflect or who uses stuns a lot you shouldn’t bother with Flame Clench and use your talons to your advantage too. The reason why applying burning embers whenever the target is close is also vital for survivability, is because of the fact that when you get low on health you can recast it and get a bigger heal (depending on the duration it has been applied). Keep dodges to a minimum since you will die relative quick when u run out of stamina and are stunned. Also blocking is something you might to keep from doing, instead use Healing Ward to your advantage. The back bar is our utility bar to apply buffs on ourselves and keep yourself alive just as before. Also 2 important DOTs are placed here that are essential before switching to front bar. Try to keep Degeneration and Engulfing Flames active as much as possible when fighting the other person and reapply the Elemental Drain if needed to keep yourself from running out of magicka. Elusive Mist can be used to get out of roots/snares and to have some mobility in open world but I advise against it: when you need to run in Cyro as a DK it is usually game over anyways. Because of the Restoration Staff Ultimate you have a panic button when things get hot whilst replenishing your pools. If you are low on health never forget to use Burning Embers after shielding yourself. Keep in mind that you have decent but not ideal regeneration and might need to rely on your ult and on tri-stat potions. I am also a vampire for a bit more magicka regeneration. Keep in mind that this build isn’t an easy one to fully master and can take quite some time. You will need to adapt to certain situations and need to evaluate for yourself which buffs are most important for you and which debuffs and DOTS to apply to your target depending on those situations. It takes some time to get a full combo done and thus might need to reduce the rotation for your survival sometimes.
The Scorched Bloodmage Revamped build is a remastered build of the old Scorched Bloodmage build. It is an insane damage build with decent self-sustain made for both small and big groups in PVP. We make use of light armour for the great amount of spell penetration it gives you. Wizard’s Riposte makes up for the lack of defense while being in light armour. The Eyes of Mara set makes sure that you can effectively keep casting Healing Ward to keep a shield up when you are low on health by reducing its cost. Always keep your Volatile Armour up for more tankiness. The Burning Talons can be used against groups to snare them into position or in a solo encounter to root your opponent whilst applying your buffs and debuffs. A rotation I use a lot is to cast Elemental Drain at the beginning of an encounter (for the magicka recovery we lack and to reduce their spell resistance), followed by Degeneration, Engulfing Flames and a light attack from your back bar. Then apply Burning Talons to your victim and start lashing him and using light attacks. When you can stun him, it is also highly advised to use Flame Clench for an awesome DOT and stun (especially great when you hear Valkyn Skoria proc). Flames of Oblivion should also be active as much as you can. If you encounter an enemy with reflect or who uses stuns a lot you shouldn’t bother with Flame Clench and use your talons to your advantage too. The reason why applying burning embers whenever the target is close is also vital for survivability, is because of the fact that when you get low on health you can recast it and get a bigger heal (depending on the duration it has been applied). Keep dodges to a minimum since you will die relative quick when u run out of stamina and are stunned. Also blocking is something you might to keep from doing, instead use Healing Ward to your advantage. The back bar is our utility bar to apply buffs on ourselves and keep yourself alive just as before. Also 2 important DOTs are placed here that are essential before switching to front bar. Try to keep Degeneration and Engulfing Flames active as much as possible when fighting the other person and reapply the Elemental Drain if needed to keep yourself from running out of magicka. Elusive Mist can be used to get out of roots/snares and to have some mobility in open world but I advise against it: when you need to run in Cyro as a DK it is usually game over anyways. Because of the Restoration Staff Ultimate you have a panic button when things get hot whilst replenishing your pools. If you are low on health never forget to use Burning Embers after shielding yourself. Keep in mind that you have decent but not ideal regeneration and might need to rely on your ult and on tri-stat potions. I am also a vampire for a bit more magicka regeneration. Keep in mind that this build isn’t an easy one to fully master and can take quite some time. You will need to adapt to certain situations and need to evaluate for yourself which buffs are most important for you and which debuffs and DOTS to apply to your target depending on those situations. It takes some time to get a full combo done and thus might need to reduce the rotation for your survival sometimes.
Position |
Set item |
Type |
Trait |
Enchantment |
Head |
Valkyn Skoria |
Heavy |
Sturdy |
Glyph of Magicka |
Shoulders |
Valkyn Skoria |
Heavy |
Sturdy |
Glyph of Magicka |
Chest |
The Eyes of Mara |
Light |
Impenetrable |
Glyph of Prismatic Defense |
Legs |
Wizard’s Riposte |
Light |
Impenetrable |
Glyph of Prismatic Defense |
Hands |
The Eyes of Mara |
Light |
Impenetrable |
Glyph of Magicka |
Waist |
The Eyes of Mara |
Light |
Impenetrable |
Glyph of Magicka |
Feet |
The Eyes of Mara |
Light |
Impenetrable |
Glyph of Magicka |
Neck |
Wizard’s Riposte |
- |
Arcane |
Glyph of Increase Magical Harm |
Ring |
Wizard’s Riposte |
- |
Arcane |
Glyph of Increase Magical Harm |
Ring |
Wizard’s Riposte |
- |
Arcane |
Glyph of Increase Magical Harm |
Weapon (Front) |
Wizard’s Riposte |
Inferno Destruction Staff |
Sharpened |
Glyph of Flame |
Off-hand (Front) |
- |
- |
- |
- |
Weapon (Back) |
The Eyes of Mara |
Restoration Staff |
Defending |
Glyph of Weapon Damage |
Off-hand (Back) |
- |
- |
- |
- |
Front bar: Inferno Destruction Staff
- Flames of Oblivion
- Flame Lash - Burning Embers - Flame Clench - Elemental Drain Ult – Ferocious Leap |
Back bar: Restoration Staff
- Burning Talons
- Engulfing Flames - Healing Ward - Volatile Armor - Degeneration Ult – Light’s Champion |